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A member registered Jan 16, 2022 · View creator page →

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We will be playing throughout this week :)

(1 edit)

Join our discord https://hf.co/join/discord

We’ll have channels for team search, help, etc., and will be there to chat throughout the jam :)

(1 edit)

Hi skyler_ray, thanks for joining! I recommend joining our discord https://hf.co/join/discord early next week we’ll be adding a channel for team search :)

Additional Hotfixes:

  • Decreased bridge exclusion radius
  • Brought shadow distance back down a bit to improve quality
  • Fixed index exception still being raised on one side of the map
  • Save from the menu no longer saves as if paused

Thanks! Yours too

Great game!

Thank you!

Thanks! Unfortunately that's the only ending :(

Thanks! I checked out the stream, was really fun to see you play it, glad you liked it

Thanks!

thanks! okay good to know lol

yes

yes, but only submitter can vote

thanks!

Thank you so much for your feedback! Your towns look amazing, much better than anything I've built!

- Taverns: I keep revamping the way taverns/happiness work. In 0.1, taverns increase household happiness, and global happiness is affected to average household happiness. However, I didn't like how it makes taverns feel like a requirement than a choice, so patch 0.11 will have a completely different implementation, which will hopefully be a bit more clear and flexible :)

- HUD: Good idea on the disappearing HUD! I do want to keep things minimal. I'm planning to implement construction animations, at which point there will be in-world visual feedback on the construction progress.

- Priority: I've already implemented a change to job priority, which will be in 0.11, where citizens will construct things in the order they're placed. Hopefully that will make things feel more controlled. I think it does sound useful for players to be able to prioritize a building individually as well; I'll try to figure out a way I can do that without introducing too much micromanagement.

Thank you for your music composition sample and offer, I will definitely keep it in mind.

Orrstead community · Created a new topic The First Alpha

Hello all! I've been working on this city-builder strategy/sim game for a couple years now, and am excited to be releasing this first public-facing build.

First off, is it working? Please let me know of any game-breaking bugs (or if the game isn't running!)

Second, excited for any feedback. Gameplay mechanics and future phases are very flexible at this stage in development.