We will be playing throughout this week :)
IndividualKex
Creator of
Recent community posts
Join our discord https://hf.co/join/discord
We’ll have channels for team search, help, etc., and will be there to chat throughout the jam :)
Hi skyler_ray, thanks for joining! I recommend joining our discord https://hf.co/join/discord early next week we’ll be adding a channel for team search :)
Thank you so much for your feedback! Your towns look amazing, much better than anything I've built!
- Taverns: I keep revamping the way taverns/happiness work. In 0.1, taverns increase household happiness, and global happiness is affected to average household happiness. However, I didn't like how it makes taverns feel like a requirement than a choice, so patch 0.11 will have a completely different implementation, which will hopefully be a bit more clear and flexible :)
- HUD: Good idea on the disappearing HUD! I do want to keep things minimal. I'm planning to implement construction animations, at which point there will be in-world visual feedback on the construction progress.
- Priority: I've already implemented a change to job priority, which will be in 0.11, where citizens will construct things in the order they're placed. Hopefully that will make things feel more controlled. I think it does sound useful for players to be able to prioritize a building individually as well; I'll try to figure out a way I can do that without introducing too much micromanagement.
Thank you for your music composition sample and offer, I will definitely keep it in mind.
Hello all! I've been working on this city-builder strategy/sim game for a couple years now, and am excited to be releasing this first public-facing build.
First off, is it working? Please let me know of any game-breaking bugs (or if the game isn't running!)
Second, excited for any feedback. Gameplay mechanics and future phases are very flexible at this stage in development.







