Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

oooh this one is cool c:

i love the main mechanic of getting new abilities based on the floor tiles. these puzzles were nice too! i didn't get stuck on anything for too long, but i did have to stop and think a sometimes. a couple of them left me wondering if i'd found the "right" solution, which i think is a good quality for a puzzle game

i went back and played the original version, too! i like that weird little guy, but i see why you went with the simpler box for the update. the propeller hat is a nice touch of personality though.

the only ability i felt underutilized was the green one--it's a really interesting obstacle but i only saw it the one time. it also left me wondering what kinds of puzzles could use that as a solution instead of something to avoid. i'd be interested to see that block show up some more!

(+1)

I’m glad you enjoyed it :D

The green tile I was planning to have more puzzles using that as an actual solution for the puzzle but I could not get the mechanics working in the way I wanted them in time so I had to put them aside for this particular submission unfortunately. I do plan on adding them either after the fact, or if I work on this again or for the IMGJ 40 which I am quite tempted to do.

I’m glad you didn’t think the puzzles were too easy or too difficult, I was really trying to balance them well and only a few people around to playtest but they gave me so much helpful feedback so I appreciate them deeply. I am proud of what I had at the end of this.

Thanks for playing both versions :D