oooh this one is cool c:
i love the main mechanic of getting new abilities based on the floor tiles. these puzzles were nice too! i didn't get stuck on anything for too long, but i did have to stop and think a sometimes. a couple of them left me wondering if i'd found the "right" solution, which i think is a good quality for a puzzle game
i went back and played the original version, too! i like that weird little guy, but i see why you went with the simpler box for the update. the propeller hat is a nice touch of personality though.
the only ability i felt underutilized was the green one--it's a really interesting obstacle but i only saw it the one time. it also left me wondering what kinds of puzzles could use that as a solution instead of something to avoid. i'd be interested to see that block show up some more!