Sure, I’m just gonna drop all of what I caught regardless of how much I feel it’s an issue just cuz you’re asking, and this is just from memory and from the screenshots. I’d say the game is stylised which is great, but the whole vibe is still quite flat in a sense wrt the shading and the entire map seems like the same thing just in slightly different shapes, etc. And the shadows don’t really match the objects casting the shadows.
I feel there is a lot of “emptiness” in feeling when traversing the city, particle systems may help like leaves falling etc to add a particular vibe. Maybe particular lighting like if the game is in dawn or dusk to add some dynamic feel to it (not saying a day/night cycle). Having the enemies more animated may help with having the game feel less flat, perhaps even a shader around characters etc so they’re outlined in black might be cool? That’s just an idea though, not sure how that’d look with the rest of the game if nothing else is outlined.
Wrt lighting it might be generally easier to set the game as night so you can have better dynamic lighting such as from streetlights etc. Might have an easier time than doing proper lighting for the day time but I’ve never done a 3d game that’s in the daylight before so I’m just going off the dome here.
The UI is also barebones in the sense where it definitely works but I’m not sure it fits the theme you’re going for? The checklist part is fine more like the way it’s shown.
If there’s anything in particular you want me to give feedback on wrt the graphics, lemme know.