Attractiveness System Feedback
Attractiveness could use some adjustments. Right now, it tends to push players into creating very similar characters.
Body:
It’s fairly easy to reach a high attractiveness rating, but the system feels overly strict. For example, just increasing glute and leg size a bit can drop your rating from a 9/10 to a 4/10.
It might work better if more obvious features, like waist width, had more weight, while more subjective traits like leg size were treated more gradually. That way, you still get a sense of progression without being forced into a narrow ideal.
Head:
This part feels a bit off. You can start with a character who has a very exaggerated or malformed face, like a large nose, wide jaw, or very small or big chin, and spend a lot of money reshaping them into something with softer, more balanced features. But the attractiveness score does not move.
Then, if you use the facial feminization procedure, it immediately jumps to a 9/10, even when the visual difference is minimal.
A better approach might be to make the system respond more strongly to extreme or disproportionate features, but become more forgiving as the character gets closer to the ideal. It should still allow a few different shapes or combinations to remain viable. That would help avoid the "same face" issue and let players experiment more with appearance.
The system is obviously wip and you must already have ideas of how to improve it, but I just thought to share my thoughts about the current version of it.