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(1 edit)

Hey!

Level 2 completed without destroying everything, maybe a bug ? And opening "options" in menu doesn't have a way to get back to the title screen 

Concerning game design, here's a few tips to add and implement: 

- have an "upgrade" system that can be activated with X ennemies killed, that can either grant a shield that can absorb one damage, or a "bullet-swipe" that makes all ennemies' bullet disappear.

Level 3 was pretty hard, especially because of ennemies' placement (multiple ennemies vertically aligned makes it hard to see incoming damage)

Apart from it, great project