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(+2)

Super fun, I love the gradual introduction of new mechanics and watching long chains explode is very satisfying!

Couple of notes:

  • being able to see which objectives you completed when you complete the level would save a restart-ESC-levelselect loop, if you're going for perfect scores
  • seeing which squares will be affected by hovering over a placed bomb would be a nice learning tool in the first few levels


Soundtrack and crisp art style were great too :) 

Thank you so much for playing!

As you pointed out, there was definitely room for improvement of the level completion flow. I’m happy to let you know that in v0.1.2, I’ve added a feature that shows you which missions you’ve completed right after clearing a level! I hope you’ll like this improvement.

Regarding the bomb impact preview functionality, I wasn’t able to implement it immediately, but I’ve added it to my list of features for future updates.

Thanks a lot for your valuable feedback!