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(+1)

Phenomenal atmosphere, story, art direction, and music. I loved every character, and had a lot of fun with the dialog, but the combat left a little to be desired. Since fights are basically pre-determined by the amount of stars you have without really any variance, watching fights play out felt tedious and drawn out.

Highly recommend a playthrough, but doesn't really have engaging enough gameplay to warrant a revisit.

(1 edit)

Thanks for your kind words.

The decision to make the combat deterministic was something we discussed and considered for a long time. Other options were a more non-deterministic, randomized system -- similar to the original IF game, actually -- or even more of a top-down shooter, player skill oriented approach. In the end, we decided to use deterministic approach to keep things in line with the narrative and exploration style of the game.

But yeah, a different approach would have been cool as well :)