Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Lance Campbell

25
Posts
9
Followers
5
Following
A member registered Nov 17, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

Good job! And thank you so much for playing our game and this amazing review! :)

Thanks for trying out our game and your kind comments :).

No current plans for a sequel for this story, but we will continue making GB Studio games as long as there are people willing to play them. :)

Thanks for your positive review.

The Short Game is one of my favorite Podcasts and they are huge supporters of the Indie Game community. Glad you found us through them! :)

Thanks. Glad you liked the credits. We had a lot of fun putting those together.

Thanks! Glad you enjoyed our game! :)

Thanks! Glad you played it and enjoy the nostalgia and the music.

Cool. You are only the second person I have heard from that found the secret. Congrats!

Thanks! I agree. Polyducks did an amazing job on each set piece in the game.

Thank you for your kind words. Glad you enjoyed it :).

Good news! We just uploaded the Analogue Pocket version of Mud Warriors.

Please try it out and let us know how it works for you!

Glad you enjoyed. Ryan has some pretty cool music chops and we were happy to share his talent with everyone. :).

Appreciate the positive feedback. Glad you enjoyed our muddy game :).

So, in the cutscene, did your character end up getting banished?

Not sure if you saw this twitter thread but it looks like the creator of GB Studio is looking into some options for exporting 2.x games to work with the Analogue Pocket:

https://twitter.com/Polyducks/status/1474022851254657029

If this work is successful, we will definitely do an Analogue Pocket export.

I think @Polyducks and I are trying to decide if we should invest the time and effort in moving this game up to 3.0, which is a decent development effort (as he already mentioned), or if we should move to a new GB Studio 3.0 project entirely, or both.

Regardless, we are very excited about the Analogue Pocket, GB Studio version 3.0 and all of the potential and possibilities of game development in 2022! :)

Cool! Glad to hear someone found it :).

Thanks! Glad you enjoyed our little game.

Thanks! That's exactly what we were going for so it's nice to hear we achieved that for you.

We've ruined your childhood memories :).

I'm sure you will be hearing more from our little group soon. Thanks!

Yes, the deterministic nature of the combat was something we discussed quite a bit, so I appreciate your feedback. Glad you enjoyed the story.

Thanks for your support and for playing our game!

Thanks for your kind words. Adapting an IF game was definitely an experiment for us. Glad it was something you enjoyed.

I love the idea of doing a speed run on a slower, exploratory, narration-driven game. That's a lot of button mashing :). Thanks for doing this.

Thanks for your kind words and insight on our game.

There actually is an autosave feature in the game but I haven't been able to get it to work on my iPhone either. It should work in the browser and I *think* I tested the rom on an emulator and it worked there as well.

But, yeah, the phone implementation has been a bit iffy.