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Lance Campbell

A member registered Nov 17, 2019 · View creator page →

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Thanks! Glad you enjoyed it.

Thanks for playing our game and your kind review :)

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Yes, it is most likely that the movement is being locked before you have time to move to a safe direction. That window of safety gets smaller and smaller fairly quickly.

I imagine we probably should have had some sort of visual indicator to show the player when they are beyond the locked off point because it can definitely feel like it is a UI response bug.

You have to be pretty quick to get past the second foe (the first foe, I think, is fairly straightforward) and it gets even tougher beyond that.

It's definitely tough though. Probably the toughest game we have ever made. I wrote the code and I still find it pretty challenging. But, yeah, like Poly said, figure out which is the warning phase and which is the attack phase and use that warning phase to avoid being hit and do it fast.

If you are still having problems, let us know here and I can give you a technique hint I use to make it slightly easier.

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Hey there, thanks for playing our game and this great review!

You are correct, there are some flicker problems with the introduction that started appearing after an update to the GB Studio engine, in the middle of our development, well after that code, and those sprites, had been created.

Happens in Potbound as well during the push/pull puzzle, but I didn't have time to address it in a Game Jam game.

I have, since then, figured out a hack around the flicker bug, which I have used successfully in Excelsior, but it requires extra resources. Unfortunately, the Mud Warriors introduction scene is already packed full with resources, up to the maximum limits. It would require a complete overhaul to get it working correctly again. Maybe someday :).

Good eye and, again, thanks for playing.

We don’t have any current plans to make physical copies of this game. Good to know there is interest though. Maybe we will consider this idea in the future. 

And thanks to you for doing such a great video covering our game. It was a lot of fun to see how you played your way through it :).

Thanks for playing and your kind words!

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Good job! And thank you so much for playing our game and this amazing review! :)

Thanks for trying out our game and your kind comments :).

No current plans for a sequel for this story, but we will continue making GB Studio games as long as there are people willing to play them. :)

Thanks for your positive review.

The Short Game is one of my favorite Podcasts and they are huge supporters of the Indie Game community. Glad you found us through them! :)

Thanks. Glad you liked the credits. We had a lot of fun putting those together.

Thanks! Glad you enjoyed our game! :)

Thanks! Glad you played it and enjoy the nostalgia and the music.

Cool. You are only the second person I have heard from that found the secret. Congrats!

Thanks! I agree. Polyducks did an amazing job on each set piece in the game.

Thank you for your kind words. Glad you enjoyed it :).

Good news! We just uploaded the Analogue Pocket version of Mud Warriors.

Please try it out and let us know how it works for you!

Glad you enjoyed. Ryan has some pretty cool music chops and we were happy to share his talent with everyone. :).

Appreciate the positive feedback. Glad you enjoyed our muddy game :).

So, in the cutscene, did your character end up getting banished?

Not sure if you saw this twitter thread but it looks like the creator of GB Studio is looking into some options for exporting 2.x games to work with the Analogue Pocket:

If this work is successful, we will definitely do an Analogue Pocket export.

I think @Polyducks and I are trying to decide if we should invest the time and effort in moving this game up to 3.0, which is a decent development effort (as he already mentioned), or if we should move to a new GB Studio 3.0 project entirely, or both.

Regardless, we are very excited about the Analogue Pocket, GB Studio version 3.0 and all of the potential and possibilities of game development in 2022! :)

Cool! Glad to hear someone found it :).

Thanks! Glad you enjoyed our little game.

Thanks! That's exactly what we were going for so it's nice to hear we achieved that for you.

We've ruined your childhood memories :).

I'm sure you will be hearing more from our little group soon. Thanks!

Yes, the deterministic nature of the combat was something we discussed quite a bit, so I appreciate your feedback. Glad you enjoyed the story.

Thanks for your support and for playing our game!

Thanks for your kind words. Adapting an IF game was definitely an experiment for us. Glad it was something you enjoyed.

I love the idea of doing a speed run on a slower, exploratory, narration-driven game. That's a lot of button mashing :). Thanks for doing this.

Thanks for your kind words and insight on our game.

There actually is an autosave feature in the game but I haven't been able to get it to work on my iPhone either. It should work in the browser and I *think* I tested the rom on an emulator and it worked there as well.

But, yeah, the phone implementation has been a bit iffy.