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Traceback (most recent call last):
  File "/home/rev/Games/sourcecode/main.py", line 22, in <module>
    main()
    ~~~~^^
  File "/home/rev/Games/sourcecode/main.py", line 17, in main
    game.process_command(command)  # Player chooses an action
    ~~~~~~~~~~~~~~~~~~~~^^^^^^^^^
  File "/home/rev/Games/sourcecode/game.py", line 274, in process_command
    self.search_abyss()
    ~~~~~~~~~~~~~~~~~^^
  File "/home/rev/Games/sourcecode/game.py", line 284, in search_abyss
    result = self.random_event()
  File "/home/rev/Games/sourcecode/game.py", line 429, in random_event
    return event()
  File "/home/rev/Games/sourcecode/game.py", line 726, in find_empty_space
    sub_event()
    ~~~~~~~~~^^
  File "/home/rev/Games/sourcecode/game.py", line 731, in find_old_object
    self.player.collect_fragment()
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
  File "/home/rev/Games/sourcecode/game.py", line 233, in collect_fragment
    self.apply_buff(buff, duration=5)  # Apply buff for 5 turns
    ^^^^^^^^^^^^^^^
AttributeError: 'Player' object has no attribute 'apply_buff'