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Very cool! 

It is a bit much up-front information. Feels like reading ALL the rules for a somewhat complex boardgame and then you are thrown right into it.

I was also put off by the randomness a bit and would have liked to have a few "easy levels" to get a grasp the concept. It took my quite some time to get the "build through the core" concept haha (which is in your screenshots even).

The presentation is top and the UX feels so clean and sleek :D very nice work for a jam game. Definitely coming back to this :) Did this all start as a paper prototype / boardgame and what was your inspiration and why Reus? 

Thank you for the feedback! I agree with you. 

We just bounced some ideas around between us and landed on this concept. As we were developing it we did reference boardgames like Wingspan which I think helped with the vision and turn mechanics.