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(1 edit) (+2)

I've been following the development of this and it's just amazing. Very nice and simple idea that can generate a lot of impressive effects. The presentation is gorgeous, pushing the boundaries of what you can do with UI and UX in Bevy. It even has touch controls that work very nicely. I'm saving this one for later when I want some eye candy.

Some visual effects on particles would make this sandbox/simulation even better.

(+1)

I totally agree. I was originally planning on simulating the particles in a compute shader and that would have given me more flexibility with rendering the particles performantly, but I spent so long on the CPU implementation I didn't have enough time to try out the compute shader version which would have also locked the game to only working with WebGPU.