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(+1)

This game goes hard as hell, and is probably my favourite of the jam. Some notes though, the gun's knockback makes it hard to kill enemies consistently because they get pushed too far away; and the enemies also have a tendency to pin you against a wall, or each other, and the player lacks the movement to be able to escape. I love the visual style, and the audio though, and the game was very good at being exhilarating as hell.

Thank you very much for your comment 😊


Yea, probably knockback could be toned down a bit. I actually had it even more powerful before. Never quite figured out whether I wanted the gun’s primary function to be killing or just getting enemies out of the way.


As for the pinning down, that was the intention. They swarm you to eat you and you try to find a way out 😄

(+1)

At a certain point I started using the gun as a spacing tool rather than a weapon and had a significantly better time than when I was actively trying to kill them. If you choose to continue with the game, I'd recommend the primary function going down that path