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Sweet game! I like how the slot machine mechanic looks and it's pacing as well as your work with the lighting and occlusion. The two-tone color palette accented by the dynamic lighting gives the world a neat and somewhat mysterious feeling. I was feeling like some fog could work well in this world. 

As far as the platforming mechanics go, I really appreciated how snappy the movement was, even in the air. It almost felt like Hollow Night. If you're going for the consistent speed feeling, I think maybe the max speed could come down a bit because as I was trying to land on the platforms, I kept over adjusting and running off of them. The other point of confusion I had was I wasn't sure if the buffs coming from the slot machine were stacking or just one at a time per level. It would be nice to have some sort of UI that shows the player what their current buffs are. 

It's always nice to see a fellow Godot Developer! Keep making games!

(+1)

thanks for playing my game. I get what you mean with the confusion about not knowing if the buffs stack(they don't). thanks for the feedback about the movement as-well. I'm making an after jam version were ill fix some bugs and some other stuff that I didn't get to finish while doing the jam. I also really liked the asthetic of your game for the jam. It was a relaxing fun game.