Fun visuals and managed to balance simultaneously a calm but exciting tone.
I'm a sucker for isometric platformers which is why its so important to have that shadow underneath the player showing where they would land when in the sky, and a fairly glaring omission when its not there. This is remedied with the countdown giving the player enough time to get to safety, but the drop-shadow is still a very important quality of life feature to have.
Its a testament to its quality that despite the omission it is still a very enjoyable game. All of the basics are very solid its just the subtleties that could use a pass through, a statement that can always be said about almost every piece of art.