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Fun visuals and managed to balance simultaneously a calm but exciting tone.

I'm a sucker for isometric platformers which is why its so important to have that shadow underneath the player showing where they would land when in the sky, and a fairly glaring omission when its not there. This is remedied with the countdown giving the player enough time to get to safety, but the drop-shadow is still a very important quality of life feature to have. 

Its a testament to its quality that despite the omission it is still a very  enjoyable game. All of the basics are very solid its just the subtleties that could use a pass through, a statement that can always be said about almost every piece of art. 

Thanks for the insight! This is my first time making an isometric game so I'm glad the visuals are appealing, and I appreciate the feedback! I think the shadow makes a lot of sense and I'll keep that in mind when making another game with this style. I'm glad it was still enjoyable!