Amazing concept really well executed! The adrenaline was there in every run, I liked the fast iteration speed you could do (aka very small load times between death and restart), the integration menu was a cool effect, and overall the game was fun! One thing that maybe could help with the difficulty is a “deadzone” around the player, so enemies cannot spawn way too close to them. Also turrets being able to spawn on point, or basically on points is a brutal scenario to see as a player! That said you cooked with this one!