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theres alot to compliment when it comes to this game, as its a very good example of a horror rpg done right. something as simple as changing the font of text affects the mood of the game alot. my point is that this game focuses on alot of small details and it makes the game feel more explorable even though it is a pretty straight forward game. my only complaint is that items stay in your inventory even when they dont have uses anymore. this wasnt a big problem in the demo but if the game is made longer, the player's inventory could become cluttered very quick.


9/10 gonna play it again

I do agree but I think it could also be used to a great horror advantage. ex: Running from a monster and then you want to use a key on a  door to escape but the key for that door is like 30 items down in your inventory so you are panicking while looking through all your keys as the monster is closing in on you! XD