Hey, I'm working on a horror game using these assets and on attempting to use them with a 3D Tile map or Grid Snapping, I'm finding the metal stairways don't really line up properly since they have different lengths/heights and aren't shaped for a square grid pattern. This is leading me to assume That's now how I'm supposed to use these assets.
I'm not much of a 3D artist but I see in your demo video that you managed to connect the walkways cleanly,so I'd appreciate any pointers you have on how to properly utilize this asset pack.
Thanks.
Viewing post in PSX Industrial Environment Asset Pack comments
Hello, This asset was not designed to work precisely on tiles. During the creation of the demo level I used vertex snapping to compose parts of the level quite accurately - this mode is described in the Unity documentation.