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(+1)

Hey, I'm working on a horror game using these assets and on attempting to use them with a 3D Tile map or Grid Snapping, I'm finding the metal stairways don't really line up properly since they have different lengths/heights and aren't shaped for a square grid pattern. This is leading me to assume That's now how I'm supposed to use these assets.

I'm not much of a 3D artist but I see in your demo video that you managed to connect the walkways cleanly,so I'd appreciate any pointers you have on how to properly utilize this asset pack.

Thanks.

(1 edit) (+1)

Hello, This asset was not designed to work precisely on tiles. During the creation of the demo level I used vertex snapping to compose parts of the level quite accurately - this mode is described in the Unity documentation.