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godgoldfear

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A member registered May 31, 2019 · View creator page →

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Hi, I’d be happy to, but it’s not necessary.

Hi, thank you. I’m sorry, but there is no version for Unreal and there are no plans.

Hi, glad to hear you found them useful. You’ve got quite a curious game going, I enjoyed it. Special thanks for pointing it out in the credits, my pleasure.

I’ve added the file to the downloads, you can download the .glb version. However, I haven’t worked with this format before and can’t guarantee proper operation (although I tried doing an import, there were no problems). I don’t have a lot of free time right now, so I also can’t guarantee that I can quickly help with further problems. I hope and your understanding and good luck with your development.

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Ventilation 3 uses the texture Ventilation_2, buildings 9-10 use the Building_6 texture, buildings 11-12 use the Building_7 texture. The textures for the metal cabinet were indeed missing, thanks for telling me about it. I have updated the archive, try downloading it again.

Thank you! I haven’t had to work with Godot yet, but I suppose you could collect all the textures into an atlas and use just one material to render all the models, if the engine allows it. In theory this could help increase performance.

Thank you, it’s a pleasure.

Of course, since these models are freely available, you can easily upload the project with them on github. By the way, you have a quite interesting project, thanks for sharing it :)

Thanks, the Half life style is quite curious and atmospheric. I think I will try to make something in this style in the future.

The shader is a file StylizeFullscreenShader.shadergraph and is located in the _Other folder. Are you sure it is missing?

Hi. I double-checked the asset, imported the .unitypackage into an empty project and all the required files were present. However, I made some changes, added the installation instructions to the updated asset file. Try downloading and importing it again. If the problem persists, please advise how I can contact you to get this sorted out.

Thanks!

Thank you. Yes, you can use this asset in your game, even if it is a commercial product. You don't have to attribute authorship or make a donation, but I would be very happy if you do. So it all depends on your willingness to do so.

It's not necessary as you wish (sorry for the long answer с: )