Hi there!
I'm one of the 6 judges for this RPG Maker Game Jam 2025. I was one of the 2 judges assigned to your game, and we have been assigned to rate your games according to each metric highlighted on the game's main jam page, and submit these ratings to the organisers, who will then appropriate what happens with that. Please contact them in the Q&A if you have any further questions about the judging process. The judges will work on different time schedules, so even if I may have finished playing your game, the entire process might not be finished as of yet. Many of these reviews I am posting while still judging.
All that aside, I'd like to share my VOD of me playing your game, which contains up to an hour of gameplay, and some final thoughts at the end! Depending on whether I stopped the VOD early or not, it will also contain many of the thoughts that I say to you below, which may cause repetition. So just be aware of that.
I will also attach a review below this VOD. I will not disclose my ratings for each category as of yet, but those will be revealed in due time. Not all judges are required to post a review or VOD to each game, but many will do so even if it's optional, including myself.
Here's the VOD:
So PLEASE forgive me if I feel a little dismissive in the VOD above, because I actually didn't understand what Nobi was talking about below - that this was intended as a multiplayer game! lolI was quite thoroughly confused throughout, and didn't really *get* what was supposed to happen. But I do admire the attempt and I find it hard to judge such a game, especially when much of its entertainment value relies on the creativity of its participants.
I would probably encourage at least an introduction that makes it absolutely clear that this is for 2 people to play. Or for you to make a dungeon for yourself. I didn't quite get that message so clearly, and it would have helped a lot.
I ended up playing it as a singleplayer game and playing it to the end with a crescendo final battle that just felt WAY too hard, but now it makes sense because it's intended as a multiplayer game.
Anyways, I'm not sure I have many more thoughts than that, other than keep doing your thing. Just remember that the way you present your game to a player is important, to ensure them that they're understanding the experience that is set before them.
Keep making games! Every game's a gift <3