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WifiTrust

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A member registered Dec 21, 2023 · View creator page →

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(2 edits)

Thank you very much!!!

I'll make sure to improve on my next games with all the feedback!!!


P.s.: sorry about the final battle, I legit thought it was kind of too easy if you grinded a bit or bought poison scrolls so I made the bosses hit a bit harder than originally planned xd

(1 edit)

Thanks for playing!

I'm sorry you couldn't enjoy the game much, I wanted to make a game that was enjoyable both in solo or when sharing maps.

The main objective of the game was customization, I wanted the player to have a fresh play session on each new save file with the game taking on average from half an hour to an hour, and potentially even two hours if the player wated to get and use all blocks anduse a music scroll on each room.

I actually made the game so that you can play all of it without placing a single block or leveling up once, with a difficulty that is very flexible, depending on how tedious you make the labyrinths or maps and how much you level up(although I thought it was still too easy not gonna lie), That's why it's fun to also make someone else play a map you just made with the hero party, although it's not required.

If you ever want to try playing the game again, here's a way to have an easier more fluent time:

try buying lots of magic water and a few escape scrolls and only go to the last big room at level 3 with the dark lord party(small rooms have no spawn rates, it's still an minecraft inspired game so just like mc, mobs needs space to spawn).

The game is supposed to be very easy for the smaller first party, where both the dark lord and servant have busted skills and stats with the difficulty gradually increasing with the last big room serving as the hard mode of their route.

The hero party has a harder difficulty obviously,  but the scrolls you can buy from the angels instead of the building blocks and songs can be used to cheese your way through the final boss, mainly the poison scroll.

Hope with these informations in mind you will have a better second playthrough!


By the way, I'm surprised you liked the writing! Honestly when making this game, I wanted to put the story in second place instead of being the main part like my previous entries...

P.S.: I was actually tempted to give a description to the normal item, but I thought it would be funny to not write anything cause the angel takes for granted that the isekaied humans know how to use the generic items even with their quote "smooth brains", but I guess it wasn't the best idea, I'll make sure to write the effects next time, thanks for the feedback!!!

Dev here, forgot to say, rate pls XD

(1 edit)

Updated 11 hours before Jam deadline to fix final boss bug.

Uptaded a second time 10 hours and 20 minutes before Jam deadline, fixing item bug.

Made by Wifi with the help of Sirhc (coder), Joncfong (music composer), Sicky (music composer), Eamc (music composer) and Party Snacks  (music composer).

they're all pretty good themes, however you should not answer very late next time, I know anxiety as well, but you shouldn't keep it from at least sending a few tracks, worst case scenario you can just search for someone.

I already have 2 composers now, however I want the game to have as many tracks as possible, so I guess we can discuss some things in discord, and see how it goes from there if you're still up for the project.

wifi10 is my discord name, try sending me a friend request, I would love to discuss some music with you.

Hello, thanks for showing interest in my project!

I would love to hear some mp3s.

(1 edit)

Hi all,

I'm a game developer and pixel artist,

it is my first time trying to build a team and lead for a game project, so I hope I won't sound too stiff.

I'm searching for scripts and people to help me in my project for the jam,

I'm mainly searching for a music composer for the various potential tracks in the project, and potentially searching for a JS programmer to help me make an in game dungeon customization.

Here is a brief explanation for the project(more details  and lore will be given for who shows interest in helping me in the project):

The game is divided in 2 playstyles, the first and most important one is construction and management of dungeons with a variety of customizable options, the second playstyle is exploring those dungeons with a classic rpg battle system.

If interested in the project reply to the post, or send a message on my discord "Wifi10".

Also for whoever agrees to help me on my project, I'm willing to put my pixel art abilities to help on your projects in exchange for helping me with music and scripts on my project, you may find most of my sprites on the rpgmaker forum, my forum name is Wifi.

I'm looking forward on working with you, and thanks in advance!

Thank you very much for your kind words, I wish I could tell you how to play in fullscreen, and thanks for the critiques.

I wish I could've thought about the story much earlier, so that I would've had enough time to make portraits and images, but I?m still kinda happy with how the game came out.

thanks for the critiques and advices.

there should be a fullscreen option, I played it while testing the game in fullscreen too.
I'm sorry I can't give better instructions, since I played it from the engine, I did download it on another pc, but it had fullscreen as default.