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(+2)

Adored this game's presentation (genuinely just love Hd's art but it especially worked well in this). I really appreciate the games uniqueness compared to other VNs. Would've loved more variance in the sprites as they don't have alternative emotions though if deciding between that and the intense amount of polish you've put into other aspects of the game I am happy to see y'all choose the latter. Also really enjoyed having both the main screen Hd sprites and pixel sprites, though there do appear to be a few confusing inconsistencies between the portrayals of the characters between each, particularly with Matteo and his "hair".


The story itself was quite interesting, especially liked what y'all did with the relationship between the MC and the wolf and the emotions/vibes surrounding them. As well, I really enjoyed how y'all gave the MC time alone with each other character to explore their relationships and show of how the characters act differently within individual settings compared to group settings, it really helped in making them feel more well rounded and 3 dimensional. The ending left me quite intrigued and I would be quite happy to read more once it exists demo state.

Overall I found myself very much enjoying this read/play though

(+2)

Gonna tack on my comments to my team mates!

Loves the GBA RPG aesthetics. Brought me back to the fire emblem, FFTA, chrono trigger, etc. days. I am not sure if this Demo plans to be a filler narrative but I at least enjoyed that this chapter has a narrative arc for the MC to a degree. I think we could have gotten more expansion and definitive resolution to it, but constraints and all. 


Would have liked to see a bit more action and the contemporary language feels out of place but not bad. It isn't up its own ass with historical accuracy after all. The Italian is a fun bit. ITALIAN FURRIES!!! Truly a new era for the fandom.  I think I wanted just one more fun action scene where they used their abilities to solve some kind of problem. High marks on my end.