Hi! I hope you had fun with the game and thanks for spending time reading it! I understand what you mean and while my main focus was, exactly, on the present living with Sergio, I could've handled it way better with the latter part.
The way I tried to implement the theme was also a bit subtle than I'd like. I wanted to tell a story that's instead of following the light in the dark, the light of all the good things follows you, and lighting up the dark around you. That is why the main character, while looking at the tragedy every single day, could still feel the light coming from the things around him, waiting for him to get back on track, and for them to surround him once again.
It's really a shame I couldn't write the story the best way I wanted it to be. And thank you, for telling my the flaws I have left inside the game that have yet to be well executed.