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Fun! I liked your use of the limitation and the combat was kinda satisfying. One thing that stuck out to me as far as a way to improve this game is to make the level procedurally generated, as far as enemy spawn locations and map layout goes. I think it would add a lot of variability and replayablility to the game, because after a while it got repetitive taking the same route to kill enemies every time. Also, one of the round modifiers - the slo-mo one - was way to slow and way to easy, but I liked a lot of the other modifiers in the game. Finally, I would say presentation wise, it was ok but again the fact that the same screen with the same colors and background was present every round became dull after a while. I want to applaud you for your effort though, this is a cool game that had all my attention to the very end, and the concept is interesting!

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Thanks! Procedural Generation was something I was planning to add, but I didn't have the time. Maybe if I come back to the game, Ill add it and do some actual playtesting, instead of just my family. I would also add some different areas too to help with repetitiveness. I would have made it playable in web, but the UI Layers wouldn't work :(