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(+1)

Well, visuals and music are fine, but what's wrong with controls?
There is too much frames after completing dodge or recieving damage when character is just finishing her transition into idle animation and you have no control of her movement except fall controls. That makes dodge much less usefull in combat, because while character can't obey it's commands before finishing all animations, enemies are already got near and trying to hit again. Also why can't I keep playing after collecting 50 souls? It would be nice to let the player finish level on 100%.