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(+1)

I'll look into it!  Thank you!

(+1)

And I found the problem.  Forgot to lower the "tt" variable (for Trollish Totem) on each loop, so it gets stuck in an endless loop.  Fixed!  And thank you!

void enacttrollishmagic(int loop){

int tt = randomNumber(1,3);

while (tt > 0){

int safety = 0;

for (;;){

int x = randomNumber(1,38);

int y = randomNumber(1,38);

if (space[x][y] == MAP_EMPTY){

space[x][y] = MAP_TROLLTOTEM;

if (variant[x][y] == 10)

variant[x][y] = randomNumber(1,9);

break;

}

safety ++;

if (safety > 1000)

break;

}

}

events[loop][0] = events[loop][1] = events[loop][2] = 0;

}

You rock thanks so much!  Just sent a donation to support your work on CoX2

(+1)

Oh, thanks, man!  Really appreciate it!