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(+2)

Looking promessing!

I just took some time to write down some feedback:

  • The Timer should stop after killing the last enemy. This gives you time to explore the room.
  • Less interface. Stats (Damage, Attack Speed etc.) could be shown on the inventory menu under stats tab! Make it smaller - maybe the timer as a progressbar too!
  • Breaking things with E feels weird. Also add a "Gold" VFX after breaking. It always feeled like the pots are empty.
  • Gameplay: More attacks/weapons would be nice. I never used the block! I could not figure out how close I have to come to an enemy to damage it - maybe make the crosshair become red when in range!
  • I always used the "hard" way - it's still to easy. You could add way more enemies, maybe a little more space for the fights and more enemy types (some which can only be hurt on the back, or special movement)
  • Traps and obstacles would fit very well!

Is there an ending currently? because the time just run out and the game ended...

(+2)

There is an ending, you have to complete the top bar before the timer end. To fill the bar, you must complete the rooms