Looking promessing!
I just took some time to write down some feedback:
- The Timer should stop after killing the last enemy. This gives you time to explore the room.
- Less interface. Stats (Damage, Attack Speed etc.) could be shown on the inventory menu under stats tab! Make it smaller - maybe the timer as a progressbar too!
- Breaking things with E feels weird. Also add a "Gold" VFX after breaking. It always feeled like the pots are empty.
- Gameplay: More attacks/weapons would be nice. I never used the block! I could not figure out how close I have to come to an enemy to damage it - maybe make the crosshair become red when in range!
- I always used the "hard" way - it's still to easy. You could add way more enemies, maybe a little more space for the fights and more enemy types (some which can only be hurt on the back, or special movement)
- Traps and obstacles would fit very well!
Is there an ending currently? because the time just run out and the game ended...