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Thanks for the message. F2S is a pretty easy game to run online, and has a few advantages over running it at a table. Here's my tips.

1. Have players message you, the GM, their Move picks for the Round. Keeps them honest. A one-letter shorthand, GPKBF, is good.

2. When something is happening to everyone and all PCs need to pick a Move, have them type it into a General channel visible to everyone. It makes it more exciting for the players.

3. When a Comfort is Under Threat I type it out where everyone can see and pin it so people know it's still a problem.

I might have to say that most of my F2S games have been run online, in fact. That's just the way it goes these days.

Good luck with that. Fight the good fight,

James Kerr, Radio James Games

Thank you so much for the detailed reply, James! I'll follow your tips.

For No. 1, should we ask the players to send their consecutive moves right away, e.g  GPF, KBP etc? 

And how about the NPC Opponents Moves on each Round, how should we declare the NPC Moves best to also make it more transparent to the players, James?

Just each Round when you know people need to prep Moves, get them to send it to you. You don't even have to really look at them, but it helps people not cheat themselves. Also, they're not consecutive! It's just a pool of options.

For NPC Moves I just write them down on a slip of paper beside my monitor and cross them off when I use them, I don't bother sharing them. I guess you could send them to everyone else not involved in that particular fight to heighten the tension? That could work. Just make sure to write up the NPC Moves before the game even starts, to make sure it's not a game about the fighting player trying to outguess you specifically. Keeps you honest.

Alright, i got it! Thank you so much for the tips, James! These tips are really helpful.

(+1)

Thank you so much for the tips the other day, James! The session went well and the combat is a lot of fun! I love Fight to Survive

Great! I love to hear these things.