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(2 edits)

Yep i initially had the player slide off the wall but doing so created a bug where players could slide over edges and hence jump higher than they should. 

I haven't managed to solve that problem so the movement is like this for now, sorry about that.

Edit for others that sees this comment: I decided to revert to the player sliding over edges of walls. I realised that sliding over edges would feel like much better movement even if the some puzzles can be skipped this way.