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(1 edit)

Yep, it works now, can't believe griselda tried to thrall me and then bricked my game 😆. Thanks for the reply. I won't fault you for irl stuff. But here's the update on what's going on now.

Since applying the bug fix. I noticed that the dialogue from phoebe about finding the headstone is gone now. I'm guessing it's because the player model was moved into the estate and now avoids the dialogue but idk how rpg maker works. 

Idk if you want or don't want to deal with this, I'm just updating you on the procress. Personally I think they aren't major issues, probably will be fixed in the .23 update either way. 

Typical Griselda.
I'm glad it worked, though!

I'd rather get bug reports so I can address things, even if it ends up being something I've already fixed or that I'd have found anyway. It's actually the main way I fix most bugs. As much as I do my best to playtest and bug hunt on my own, I'm just one dude, and this game is way bigger than I ever intended for it to be.

And yeah, there's some automated event dialogue (as well as an early challenge fight) that could happen when it wasn't supposed to that was related to taking the aggressive path over the diplomatic path when you first go to Viridius' Estate. That got fixed along with the doors checking if they're supposed to be locked or if you're there for the summit.