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The Mithril Hourglass

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A member registered Aug 06, 2022 · View creator page →

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Ah, gotcha. That's on purpose.

After the first set of repairs, the walls stay damaged. The windows will get fixed at the same time the walls do. The windows in the next room over are the same way.
Unless those are fixed and there's no cracks in the walls, but that one window is still broken. If that's the case, I have some bug hunting to do.

Yeah, FOSSIL and JoiPlay don't get along very well.

If you're able to get into the game files to rename things, there's an alternate index file called fossilindex. Try renaming "index.html" to "indexoriginal.html" and that "fossilindex.html" file to "index.html." If that doesn't fix it, there should also be a "FOSSIL.js" file in another folder - make sure that is in all-caps, or the file may not be getting read properly. For example, "Fossil.js" and "fossil.js" are wrong, and might be causing the error.

There isn't really a bugfix page, I take bug reports wherever I can get them.

Do you mind providing a little more info, though? The Master Bedroom in the player Estate doesn't have windows until the final version of it, and I can't find anything broken (narratively or mechanically) with either of those.
Either that or it's something that got fixed in v0.15 and I can't find it because I addressed it already.

Those are really hard to find and solve. I try to include a "text skip run" when I do playtesting to make sure that sort of thing doesn't happen, but some of it still slips through anyway. Waiting for movement to finish is always a good fallback if you encounter it, but I appreciate you letting me know so I can go in and add in some fail-safes.

I do my best. Glad to hear that did it!

It sounds like you've encountered a remnant of spaghetti code. You're not locked out of it by progressing through the story.

There's a switch that tells the game whether you've found the place and know what it is that needs to be flipped. Once it's flipped, you'll get a bit of dialogue every time you enter the map that'll tell you that you can work on it and roughly what to do. If you're not getting that dialogue and you've already been there, you might've just found the place before you had Phoebe around to tell you what it is. If that's the case, go inside the shack, check the chest (even if it's empty), then leave the grove and come back. That'll flip that switch and let you go about fixing the place up.
If you're getting dialogue that says to come back alone when you can't invite someone yet, that means I need to update the dialogue.

What released is a special preview version of the game made for a bundle my main project participated in. It is currently only one scene, making it just a few minutes long, but more content is planned for the future.

In theory, yes, but in practice, not as is.
The demo here is only deployed as a Windows version, but with something like Wine, it should be relatively easy to get running.

Ah. Yeah, that does kinda complicate things.

Unfortunately, I don't really have good saves to share at the moment. I've been meaning to do a more thorough playthrough of the entire game and have a series of saves set at different points in the story, but haven't found the time. The only saves I have are test saves that have things missing or broken.

I do, but it's a Patreon benefit. I typically don't invite people outside of my Patrons to join it.

I don't mind being bothered, though. I typically only check most things once or twice per day, but I like talking about my work, even if it's just finding and fixing bugs.

You're welcome!

For Deirlinn's phase moving after Vendra - Apparently the wrong variable got specified somewhere. Found and fixed. Good catch!

For Kala's extra objective - nah, it's not that big of a deal. It's just copying it elsewhere and changing a bit of dialogue to match the situation.

Huh. I swear I had it set up so she could give birth before the second Freeze without jumping through the extra hoops. That'll have to go into my notes so I can look further into it.
If nothing else, it sounds like I should probably put in an alternate way of completing Kala's bonus objective. If it's that finicky, chances are basically no one is able to do it, and that's not how I want that to work. I definitely get it being frustrating if you know content exists and can't get to it despite knowing the steps to find it.

Well, let's try to figure it out. For anyone who doesn't want to see spoilers or how the sausage is made (so to speak), look away.

To get it out of the way, sharing your save will give me a lot of insight into what's happening, if you don't mind doing so (just keep in mind I need both the numbered save and the global.rmmzsave, or I won't be able to load the save). If you don't want to share it publicly, feel free to find me on Twitter (or X or whatever it is now) and DM it to me there. Also, I apologize if I repeat anything I've told you before, I just want to be thorough.
For the mechanical bits, it is possible to get her pregnant before the game phase changes, but you might have to try a few times to get it to happen. Deirlinn has roughly a 28% chance of becoming pregnant every time you try. If you were successful, she'll have an extra line of dialogue every time you repeat the scene while the screen is black. When she gets pregnant, the game checks the current game phase and adds 18 to it. If you have Trophy 0 from Arrival and make Punchinella active, there's an instance of her between Phoebe's house and the elder's house. She'll tell you what the current game phase is, as well as confirm whether Deirlinn is pregnant and what game phase she'll give birth in.
Once the relevant game phase comes up or has passed, the birth event will trigger as soon as you enter the final version of your Estate's yard. That means if you see weeds and your garden and pool look like crap, it will never trigger. Same with if the Freeze is active. If your pool and garden are fixed up and there's no snow on the ground, the event can trigger. So if you did get Deirlinn pregnant in game phase 0, the earliest the event can trigger is game phase 18. If you left Cumhaill after the funeral and returned, the game phase may have been 1 or 2, meaning she'd give birth on (or after) game phase 19 or 20 respectively.  For this particular example, she can't give birth on game phase 19, because the Freeze doesn't end until game phase 20.
There are a few things that could be happening that's causing you to miss the event before the second Freeze. If memory serves, it's possible to go from game phase 18 into the Freeze without going outside, and if you do that, Deirlinn's stuck waiting for the Freeze to end. The second Freeze ends on game phase 20, so if you did end up not getting her pregnant until game phase 1 or 2, that would explain why it isn't triggering. If you want to confirm that, you could try continuing on and seeing if the birth event triggers after you've completed the Freeze.
As an extra bit of information, if you're worried about Kala's bonus Freeze objective (since that requires Deirlinn being in your nursery), you don't need to worry about that locking you out of getting the second Freeze trophy. The trophy doesn't require Quinn or Teely, so if you've completed one (or both) of their extra objectives along with everyone else's, you'll still get the trophy.

I hope this helps.

The "I was close" thing is actually evidence you're making progress towards the trophy there. While the trophy isn't required, getting it does let you skip doing the normal puzzle. That's definitely the hard way, though.

For the regular way, remember the hidden choice cancel mechanic. There's more info on it in the Hints & Tips section of the README.

There's a hidden tunnel elsewhere in the Deep Wilds that you need to find. It's in the western half of the middle bit.
Iris will start giving you hints if you go the wrong way when you're close to it.

Just like the other one, a Maid's Dress is an equipment item. You have at least one either in your inventory or equipped to a party member. You can get more in several ways, including (but not limited to) finding them in chests and as a regular shipment by purchasing the appropriate Contract from Emily.

Just like the other one, a Maid's Dress is an equipment item. You have at least one either in your inventory or equipped to a party member. You can get more in several ways, including (but not limited to) finding them in chests and as a regular shipment by purchasing the appropriate Contract from Emily.

Assuming you mean the ring, it's in Fekhacht. You don't have access to it right away, and it's entirely optional in terms of completing the quest. If you still want to complete the objective, you still can after completing the move.

I'll give you the same hint I give everyone - if you start getting extra dialogue, you're on the right track.

Every Hold that needs one has a Writ somewhere.

There might be two different Holds you're referring to, and both are locked behind progression. One opens up after Viridius (though you can open it early if you do a certain thing) and the other has a Writ that's given to you as part of the interlude between Act 1 and Act 2.

It's very tricky. I'll say she's in one of the forest region wilds, but since it's still fairly new (the trophy, at least - you could get to the altar before the remaster), I'm gonna be stingy and not give any more hints than that for now.

Now that I have a moment to check - there is a bug with the circle. Fixed for v0.13. Sorry about that.

That last druid is definitely tricky to find. Though the secret area she's in has been in the game for a handful of versions now.

Druids are a type of person, typically a sort of religious leader (despite the D&D stereotype that I'm obviously leaning on here). Dryads are a type of spirit (and also Greek, and the mythology I typically look to for MnM is Celtic). As an extra tidbit, though this is mentioned within the game, things like spirits and faeries haven't been seen in the world of the game since before Masters became a thing.

And there are more Estate pets planned. At least one in particular, but I don't know when that'll get implemented.

You're welcome!

That's one, yes. There are 4 druids, they're only around during the Grow, and that one in the house with all the plant growth is the easiest to find. The rest are all pretty well hidden, and finding them all gives you a trophy.

You're probably missing something. I can't remember everything, but I know that event requires at least one trophy before the circle is active, and I know it worked when I tested it.

And yes, there's a trophy for the druids, a trophy for the tiny spiders (though you can't find enough to get it yet), and another trophy in v0.12. I'll be updating the FAQ on the dev blog with that info soonish.

Do you mean Iris? If so, you don't really free her so much as help her help you, but no, there's nothing more for her. Yet.

Sure enough. Fixed for v0.13 so Alice can't duplicate herself.

Weighted rolls affect random events, mostly around the Estate. For example, the Folk nomad camps will appear more often, and Willow's extra scene (if you have the Dark Mark and go upstairs) is guaranteed to trigger instead of being a 1 in 5 chance.

For the extra events - Lalita's isn't that unusual in how you complete it. Just to save you from wasting time looking, it's within the mansion. Ivy's is a little different in that you have to bring someone to her instead of the other way around.

Thanks for the report! Good news: it's already been fixed in v0.12.

Bad news: You'll have to use the Homing Stone to get out of there.

You're welcome!

That Hold is kinda like the love shack in that there's a point where you can hit the edge of the map in the wilds where you weren't supposed to be able to so I made it go somewhere instead of fixing it. There's a yellow flower path pointing it out that gets super obvious during the Grow.

I try my best. I like talking about my work and I like feedback, so it feels like it's a good idea to interact when I can.

I don't blame you. Both are deliberately difficult. Griselda is supposed to be the best negotiator on the continent, and I wanted to try to give this feeling of barely scraping by when you get to the end of the segment. The mind maze is also supposed to be novel, and built to play you against yourself. Bad news about that is that it's hard to convey those things without making it hard on you as a player. Good news is that nothing else in the game is likely to be that difficult until very near the end.

Though if you're still stuck on the mind maze, the key is that 'choice cancel' mechanic. That won't help you get the trophy, though. The only hint I'll ever give for the trophy is that you need to keep going until you start getting extra dialogue. That'll let you know you're on the right path.

For the hidden shack - sorta but not really. You can't fully complete repairs there until after Lalita's segment, but the thing you need to chop down the trees is the Cumhaill Accord. You should be prompted to do that after you've gotten everything else done (which does require some equipment and Scrap Stone, but that's not for the trees) and the rest will happen automatically.

I might need to put in more triggers for it. It's supposed to be added as soon as you realize one of the potential mothers is pregnant.

There's not much to it, though. It just establishes a bit of lore.

No worries. To answer both:

It's still possible to get Trophy 21 if you have both optional Maids and complete their extra objectives. If you've also completed everyone else's and got the trophy for the first Freeze, that leaves you when an extra 'point' towards the trophy to replace the lost 'point' from Kala.

And yes. If memory serves, the game phase is 2 at that point, so Deirlinn wouldn't give birth until game phase 20, which I believe is the game phase the second Freeze ends on.

18 game phases (or supply cycles, to use the in-game term) after they get pregnant. The earliest it's possible for Deirlinn to give birth is immediately before the second Freeze. There's also a few points where the game phase can jump forward earlier than you think it would at the start of the game, so it's possible it was 1 or 2, meaning she wouldn't give birth until after the second Freeze since the event that triggers the birth event only happens from the final non-Freeze version of your Estate yard.

Yeah, that one is definitely pretty tricky. It's possible to lock yourself out of it all the way up to and through the final negotiations. I may put in an alternate way to earn it in Act 2, but it's difficult to find a good place for it that makes sense.

It's nothing too big, though. It'll affect some dialogue during Act 2, and it might change how a future event happens (I don't have that fully planned out yet), but that's pretty much it.

Most likely. The trophy is for completing a certain amount of optional extra events. The extra events can't be completed until after their original event is completed. If you've done a Maid's extra event, it'll have an "Extra Event Completed" gold star when you check their Character Task in the Completed page of the Task List. You don't need to do all of these events, since two Maids are optional and you may not have them, but they do still have their own events which count towards the trophy and at least one event for another Maid involves one of them, so you do need to get at least one or the other.

I already answered you on the other game page, but tl;dr, you have to use the "choice cancel" mechanic. There's more info on that in the Hints & Tips section of the README.

Weird. It should've completed as part of the same event that gave you the next quest. Sorry for the trouble.

Thankfully no, it'll only be a visual bug.

I'm not sure how it happened, since The Color Green should only be active if you never started Green With Rage (the aggressive path). The only time it wouldn't be active but still in your quest log is if you failed the first step and were forced to switch paths, but then it'd be failed, not active. I'll have to dig into that more to try to figure out what happened.

Yeah, it can be a little obtuse. Most of which is on purpose. It's meant to be a trap to keep you in there.

The treasure chest is related to the trophy. You can get the trophy instead of solving the maze, but that's definitely doing it the hard way. Same with the smaller flames, it's not necessary to interact with those to proceed, but they're related to the trophy.

It's only the larger torches you need to worry about. To get past those, you have to interact with them and get it "wrong" first, then you can use the choice cancel mechanic detailed in the README to get new options.

And that's about all I can give for hints without just telling you the answer. =P

Apparently the image patch didn't apply correctly, so there are still missing images. -.-

So sorry about that.

It'll take a while to fix the uploads, so here's the image patch for the time being. Extract that into the main folder. If it's in the right place, you'll be prompted to overwrite files. The missing files causing the freeze will copy in either way, so it won't matter if you overwrite or not.

Well, that's not quite right. Sorry for the trouble!

If you jumped on the download early enough, you might've gotten the version I mistakenly uploaded before applying an image patch, resulting in a bunch of missing images. The correct version has since been uploaded, so re-downloading should fix that. If it doesn't, let me know.

Interesting indeed. I'm wondering if you aren't at a different part of the game.

I'm happy to help troubleshoot if you're stuck, though. What's the Main Story task you have in the Task List, what what's the most recent incomplete objective?