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Great post, we'll definitely use this to bounce some ideas off of!

Just a few quick notes:
- The certain encounter has been on my mind as well. I've written up a small gameplay design document on how we will improve that fight to tie it in mechanically with the rest of the game + make it less frustrating to players without relevant experience.

- Choices and endings. Yeah, we've been working on them for quite some time now, actually! It's just that we are all hobby devs here and never found the time to properly implement them. They are coming, however!


Thank you for caring, genuinely <3 Nothing makes us as happy as just knowing people care about the game!

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Your game definitely got my imagination going and had me anticipating how the story might develop!

And I didn't see the old art, but the current is REALLY good. So are the bits of story we receive. And the overall mechanics make sense while still offering novelty as you advance. I realise I concentrated on the gaps, but don't get me wrong - the game definitely engaged me.