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(2 edits)

I enjoyed this walkthrough tremendously, if not at length. Some of it feels “retro” not only owing to the top-down view but also owing to the enigmatic difficulty of the boss fights. I sense a lot of influence from Yume Nikki and Undertale; the game stands on the shoulders of indie giants. I hope to penetrate more deeply into these caverns as time goes by. Never having played Terraria, though having heard a considerable deal of praise for it, I got a taste of what players must enjoy about it.

[({L.J.)}]