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(+1)

Hey Pope, 

I just purchased the package and ran the demo. For the platformer, I noticed that you can move right but you can't move left. Also if you are against the wall you can't move at all... I haven't touched or manipulated any code so I thought I'd just pass this along. Cheers.

Oh, sorry for the late reply, I don't know how I missed this comment. 

I just downloaded the latest yyz and tried it out and both demos seem to be working fine.  If you are still experiencing issues, hit me up on discord and we'll take a look.

I am having this same issue. No manipulation either. This and the slope collisions don't work in the demo.

Are you on a mac?  This seems to be related to keyboard input on Macs for some reason, and as I don't have a mac, there is no way for me to debug it.  And slope collision was never a promised feature of TrueState.

Ah. Sorry about slope confusion. I just saw the red slope objects in the resources.

I am on a Mac. I also can't figure out what is going. 

read_controls looks solid, state_ap_player_stand and state_ap_player_run and ap_move_player as well.

The weird thing is it is only run left and standard jump left. But the character will turn and move left if the down arrow/jump dash is used.

(1 edit)

I love this state machine! I did find two issues once I deleted the Top Down scripts and objects on the platformer.

"ai_vars=[0,AiState.stand,1,no_direction];" had to changed to "ai_vars=[0,AI.idle,1,no_direction];"

"ai_var[0] = 0;" had to be changed to "ai_vars[0] = 0;" for the AI to load. The AI character also cant turn left.

When I enabled "draw_text(x,y,string(dpad_dir));" on the Draw event for the Player the correct numbers appear for the directions (180, 0, 270, etc), but after moving or jumping it sets to -1. If I press left and down before jumping the character turn left before jumping but the number displayed when standing is also -1. Is the number being displayed the face_direction? If so that might be the problem.

The character will also move left after jumping (but not face left) if the left and down button are both pressed.

So -1 is the value of "no_direction".  So any held direction should be between 0-360, and if there is no held direction, I use -1.  If there are issues related to hitting multiple keys on the keyboard, make sure it isn't a keyboard ghosting issue (which is extremely common).  Any time 3+ keys are hit at the same time, there's a good chance only 2 of them are actually registering.