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(+3)

Big fan of Inscryption here and I loved this, I feel like you took inspiration in all the best ways while having a very unique spin on it, like how damaging empty tiles hits the closest card, forcing the player to think about positioning. The rules you attain are super cool and a great take on the limitation, and the art style for this is fantastic. Serious 10/10 on all the design, artistic and mechanic-wise.

There were a few areas that I think were bugs that left me going "Are there secret rules I don't know about?" though, which made me laugh because it would be very fitting for the limitation, but did cause some frustration. Just wanna let you know about them in case you ever plan on continuing with this project (which I think you should! It has a ton of potential in my opinion):

  • The number of souls a card cost would sometimes change randomly after hovering over it
  • The "keep half your souls" rule doesn't seem to fully work, or at least, I thought so until I noticed I did keep half of them and then lost a bunch (but not all) as soon as my Shaman got automatically placed down. Perhaps the Shaman has a cost associated? If so, it's not really clear to the player and it does make that rule a lot worse than it seems on paper.
  • Because of the last bug I thought I was totally screwed on a run, but I actually got saved by another bug (?) lol Enemies don't seem to actually do as much damage as their card says, I got swarmed by a pack of bears but then they all only did one damage. But then later on, the same bear did 4 damage! I wasn't sure if this was a bug or if there's some secret defense stat going on, but if it is intentional a bit more clarity would be nice for players to see.

As the programmer of our submission, I mean all of those notes as constructive and areas for your programmer to take a look at if you plan on updating the game, since I know just how easy it is for bugs to slip through the cracks when there's only a week. Overall though, you guys cooked with this. Super impressive how much you put into this and how fun and smooth everything does feel considering it was all done in a week.

(+1)

First of all, thank you so much for playing and letting me know all the problems you found, it was super helpful for me and I have just fixed them (I will upload the patched version after the jam).

The souls cost changing was actually the number ticking up to its final value, I thought it might add polish but looking at it now I agree that it is confusing and should remain static.

You are right that the shaman has a cost that was paid as he was played (this is a bug, as he wasn't supposed to), which was also covering up another bug that you always kept all remains after combat, which made me miss that bug too haha. This ALSO caused the half souls rule not to work because it never did the check to delete all your souls in the first place, so this was a bug goldmine haha 😅

With the last bug, were the bears hitting you directly or were they doing 1 damage to you via hitting an empty tile? Because I intentionally made it so hitting an empty tile only does 1 damage to the nearest card to avoid the player getting blown up so much haha.
If it was this do you think that it is more intuitive if the card does full damage to the closest card on the board?

I didn't take any of this feedback as being negative, there is nothing that I love more than getting real feedback about what I need to fix and pay closer attention to in future jams.

Thank you for playing and enjoying our game ^.^


(+1)

Oh man, I feel your pain with that bug goldmine 😭 It's a blessing you were able to spot the source of it all tho!!

I do think that for the cards it should probably be static, or maybe you could have it tick up a little faster? It is a cool effect, and I noticed it on the count for how many souls you have and really liked it there!

For that last one, yknow what, that's completely my bad LOL It was definitely the bears just hitting empty spaces. I had read the rule about hitting empty spaces damaging the nearest person but just completely brushed over the "1 damage" part for some reason. I would say it's good the way it is, I would've gotten completely nuked right at the start of that fight if they did full damage, and most people probably didn't have that confusion because they properly read the rule unlike me 😂

Scratch that, this game jam's rules allows mid jam updates, so all the bugs you have found should be fixed now 😋

(+1)

Oh hell yeah!! That's great news for me as well! I'll give Wildcard another run tonight and see if I can manage to win this time :D