Big fan of Inscryption here and I loved this, I feel like you took inspiration in all the best ways while having a very unique spin on it, like how damaging empty tiles hits the closest card, forcing the player to think about positioning. The rules you attain are super cool and a great take on the limitation, and the art style for this is fantastic. Serious 10/10 on all the design, artistic and mechanic-wise.
There were a few areas that I think were bugs that left me going "Are there secret rules I don't know about?" though, which made me laugh because it would be very fitting for the limitation, but did cause some frustration. Just wanna let you know about them in case you ever plan on continuing with this project (which I think you should! It has a ton of potential in my opinion):
- The number of souls a card cost would sometimes change randomly after hovering over it
- The "keep half your souls" rule doesn't seem to fully work, or at least, I thought so until I noticed I did keep half of them and then lost a bunch (but not all) as soon as my Shaman got automatically placed down. Perhaps the Shaman has a cost associated? If so, it's not really clear to the player and it does make that rule a lot worse than it seems on paper.
- Because of the last bug I thought I was totally screwed on a run, but I actually got saved by another bug (?) lol Enemies don't seem to actually do as much damage as their card says, I got swarmed by a pack of bears but then they all only did one damage. But then later on, the same bear did 4 damage! I wasn't sure if this was a bug or if there's some secret defense stat going on, but if it is intentional a bit more clarity would be nice for players to see.
As the programmer of our submission, I mean all of those notes as constructive and areas for your programmer to take a look at if you plan on updating the game, since I know just how easy it is for bugs to slip through the cracks when there's only a week. Overall though, you guys cooked with this. Super impressive how much you put into this and how fun and smooth everything does feel considering it was all done in a week.