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The game operates well as a puzzle game. It's simple but the hints derived from the dialogue and narration make you feel really smart when you figure out what they reference. My biggest issue with the game is the incorporation of the limitation. All of the modifiers feel like they belong in a more fast-paced game and are, at best, inconsequential to the gameplay or, at worst, frustrating and unnecessary. I do love the art style a lot; the iso-ortho perspective and claylike figures makes for a really pleasant play area.

Thanks for the feedback! I think the issue you bring up is fair, I think maybe if there was some more variety in rules rather than just the 4 it would make for a more interesting experience.