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Oh would you mind telling me what resolution you have and what scene u are looking at? It might be a problem on my side

I have an ultrawide screen with a resolution of 3440x1440 - it's not a specific scene but just generally cutting off top and bottom everywhere. Had to run it on a secondary screen. I'm assuming that either Unity standard settings or a common implementation for fullscreen will stretch the image to the width of the screen for a regular widescreen aspect ratio. I've seen this issue with a couple of Unity games. 

Is the issue the UI cutting having a space at the edge of the screen like this?

(+1)

It's cut off in the bottom. Here's a full screenshot of what I'm seeing:


The problem and solution are well summarized in this somewhat dated discussion, but maybe it's pointing you in the right direction:

https://www.reddit.com/r/gamedev/comments/avoiom/how_to_support_all_screen_size_...

I will look into that thank you for a solution!!