This game is conceptually solid. Deck-builders need a gimmick to stand out and the idea of stacking rule modifiers during gameplay is a cool one. Being able to choose them gives a lot of player choice which is fantastic, though I do worry that some of the rules are far and away great while others are clearly inferior. I don't want to nitpick this point too much though as this kind of thing can be solved with lots of playtesting on a larger project. Specifically though, it seems strange to take negative modifiers towards the shaman early on when you only have to fight them in the last battle.
I also love the aesthetics. Inscryption is a favorite of mine and there was a lot of that in here while having its own charm. The art direction of using these sort of vague spirit silhouettes of the animals is cool and I was a big fan of the sound effects for all of the animals throughout.
Another satisfying element was reading the name of each area and parsing out what you might face. I felt really smart when "foxes chasing rabbits" ended up being a couple rows of rabbits followed by a row of foxes. This is something that, once you experience it, you know for next time, but the ability to predict on the first playthrough is very satisfying.
Overall, really well-executed card battler. I can see this expanding into a feature-full game and being incredibly fun. Great submission!!