I was going to ask a question about this but I semi figured it out before I posted it.
I wanted to use this for zombie-like creatures (not zombies but they follow basic principles of them) and many of them will move aimlessly. But I just set the Autonomous Movement to Random on the second page so it will wander around aimlessly unless you get close enough to it to trigger it then it chases you. This did everything I wanted it to.
However... they usually aren't alone in the area and trying with two creatures with separate battle processes caused a bit of an issue. They both chased me which made sense however they both collided with me simultaneously. The first battle it started just immediately stated that I was victories, stopped and then the second battle loaded and was fought as expected.
I thought I would post this in case anyone wanted to use a non-stationary enemy. I don't plan on having too many on one map at the same time but this could easily happen. I thought about starting them far enough apart that they could be triggered and ran from without putting you close enough to another to trigger them. But for that I would have to use Custom Movements and have them repeat but the math wouldn't be fun and it would take away from their natural aimless wanderings.
But maybe someone could use the idea I provided if they do not always want to use this with static enemies. The easiest way to use this for multiple instances on a map would be if the enemies were 'posted'...such as standing guard and moving from that spot because you were detected. I will play around with it some more. But thanks for the plugin as it otherwise does exactly what I needed.