Hey thanks for this! I'm trying to make the run animation work properly in Unity but I'm not sure what the settings should be in the animator. I'm referring to the amount of samples and the length of the animation. Could you help me out by any chance? It is driving me nuts! https://i.gyazo.com/bcb3f7e157ba51de9f99b98917b68ea6.mp4
Hey, setting animations speed can be a bit tricky. This is an issue I will try to solve with my packages. For now here are the animations samples for Unity:
- Idle - 8 samples/s
- Run - 11 samples/s
- Attacks - 14 samples/s
- Block Idle - 8 samples/s
- Block - 11 samples/s
- Jump - 9 samples/s
- Fall - 9 samples/s
- Roll - 11 samples/s
- Ledge Grab - 14 samples/s
- Wall Slide - 11 samples/s
- Hurt - 11 samples/s
- Death - 11 samples/s
You can of course tweek these values to suit your personal need. I hope that helped!