Alright, I figured out what kind of blindness was haunting me.
Apparently radars do a quick earthquake which leads you towards the black egg.Frankly, I had seen this before. I just thought it was earthquake and I built my radar just in time, and after some time, I registered it as some random visual flare that happens when you build radars.
Frankly, the tooltip saying POINTS really makes you think of a more subtle effect.
Yeah, I'm blaming that, I'm not blind after all :D
Anyway, I also caught a bug while playing organically.
I shall call it "The Ghost Buildings"
Reproduction steps:
1. Destroy any Structure.
2. Build a structure at the same position while the smoke cloud effect is playing. (Less than a second)
The buildings are there, but never rendered unless you destroy and build another.
My final verdict:
You guys sure did a phenomenon job with this.
There are only a handful of issues:
The game doesn't feel very intuitive at first. It's quite hard to grasp at the different mechanics and get a feel for the economical exchanges. It took me longer than I'd like to admit just to figure out how O2 tanks actually work, and the radars' "pointing to the goal" effect at first seemed to communicate their area of protection or suggest that an earthquake was coming this way. It wasn't till my 3rd try that I figured I had to follow the shakes.
I think a simple arrow attached to the radar would probably do a better job.
And I really like the visual effect, I know you've spent some real time on that, but it's just hard to grasp.
The game feels really good once you realize how to effectively convert your resources. The problem is that O2 tanks and Radars together cost way too much, and the map (Normal difficulty) is a desolate wasteland on the outside and doesn't give you more lucky seabeds or soil to further grow your human resources. At some point you reach +20/30/40 on every resource which feels very empowering but as soon as you build radars, you go back into the negatives, which feels extremely regressive. The game simply doesn't want you to use radars and the earthquake's never as destructive as radar is economically.
And I'm not suggesting to buff the earthquakes, no! Buff the earthquakes, so they hinder the players without radars but also nerf the INFINITE COST of radars and O2 tanks, or give 'em more coverage.
It's a diminishing tactic to even approach radars as of moment.
As for the Hard difficulty.
I'm never playing on hard, since it's basically an "Idle till you bank 3k of every resource, and then go explore" mode, while hoping you don't run out. it feels outstandingly sluggish to do anything on hard.
Also, can we please have actual Vision range and Scouting? it just feels bad while I'm building a bridge of O2 tanks just to be able to place one on the EFFICIENT location (often 4 of them in shape of a Rhombus) and now I have to figure out which ones are the extras and delete them one by one.
With all those out of the way, I declare this an engaging journey of retrieving ... a black egg?