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(+1)

I like the art-style and general take of the game, reminding me of some old Sierra point-and-click games. 

Since you're asking for feedback to take this forward:

  • Moving the character around in the world seems a bit pointless since it's only to switch scenes and talk to characters. I'd prefer to be able to just click, especially because the movement is slow and I get stuck in geometry.
  • None of the dialogue options seemed to have any effect. I know this is meant as a demo but it might give players a better idea of your vision to have fewer options that actually mean something in terms of effects in the world and taking out characters and choices that aren't implemented. 

Hey! Thanks so much for playing, your feedback is really intriguing. Whilst we expected comments regarding your second point at this stage, your first has certainly given us a new perspective.  I think the decision to use the current control scheme was not from much thought, but rather from intuition - if we want to grow this into a better visual novel experience, this is something to definitely look into. Thanks again for your kind words and detailed feedback! 🤠