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(1 edit) (+1)

nice start.

i have a general incremental game tip:

when upgrades jump up high in price after every upgrade, then it takes away choice.

because one upgrade will cost 5million and the other only 500k, for example.

i guess more increments before reaching  a maximum upgrade level can negate that, but even then keep the price changes low.

that way players can choose their way a bit and have their 'own build'.

focusing more on active or passive upgrades becomes more advantageous then.