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(+1)

The radars fooled me D:

So, did I take too long and they broke or am I supposed to chase the goal somewhere else (where I obviously don't understand)?

Also, maybe I'm playing this wrong, but radars seem to be totally not worth it.
Like every time an earthquake's gonna happen and I don't have a radar there, I just pause, setup a radar, then demolish the radar, and or rebuild whatever the earthquake destroyed.

Definitely not gonna bother with the radars and go into negatives again...

(+1)

yeah there's something wrong with the radars / end goal in the current build ;)
We're still investigating. I had some leads and fixes but I'm not fully convinced if I figured the issue. Have you loaded the game at any point? (by continue from main menu)

Still the radars will have to be completely revamped to fit better into the colony economy. Build, discover, destroy meta has to go away somehow.

PS wow you have a really big screen - how was the performance? playable?

I'm not entirely sure, I wish I had recorded footage.
I remember at the very beginning I started a new game and thought to myself "Where are my gamer manners?" pressed Alt+F4, launch the game again and oh... there's no options menu. I was actually really impressed by how seamlessly full screen the game looked by just maximizing the window.
I would say at that point I pressed new game again, and pretty sure I saw the radar's shake effect, but I thought it was just some visual flare. that's the likely explanation.

The Performance:
On an RTX 3050, which I'll have upgraded soon, I can't recall any lags or stutters.
The game was butter smooth, which made it feel disappointing when I reached the end of the map. It seemed rather small for how much further we could go.
This is some surprising optimization for a 2025 game.
A lack of unnecessary detail and particle effects that plague most games really helped a ton here. And the game doesn't look visually noisy ++

If I were to ask for anything, it'd be quality of life improvements.
- Ability to build O2 tanks further. as far as 2 more tiles away.
- Allowing us to actually preview the O2 Tanks and Radar coverage without needing to build them first.
That's it, as for the balancing, I'd say make Radar maintenance cheaper.
Maybe remove 2 human resources, making it unmanned.
At least for a short term test to see if people find it worth building again.
Generally speaking, even on normal, there's a lack of lucky seabeds.

The main issue that plagues the playing meta is the Idling/Banking move where you just AFK for 100/200 days, come back, and only now expand.
It is going to be very hard to balance the meta, so I'd say don't bother with that part just yet. First, lets see if we can make radars actually useful.