The art and atmosphere looks really nice! There's even a nice menu screen and audio. I think the game starts off too hard. It doesn't really give the player a chance to get used to the controls before having to play though precise levels. I also agree with what Kelvin said about the mouse not being a good option to grapple. It would make more sense for the grapple button to be on the keyboard, and holding it hooks you onto the platform that is closest to you. Overall, this is a pretty cool concept and could be expanded on a lot! Really well done for a first jam!
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Played through the game again in hopes of reaching the ending, and I managed to reach it! More criticism that I can give is that there is a bug where the amount of charges you have is not equal to the amount shown on screen. This is really detrimental since for some of the levels, I had to keep track of my charges rather than being able to see the amount I have left on the screen. There's also a bit of an inconsistency with some levels giving you really low leniency in time and make you finish with 1 charge, whereas other levels finish with a lot of time to spare, with multiple charges. The only other main criticism is for the levels with moving platforms. It would be better to have them default at a starting position upon respawning, so you don't need to wait for a good cycle when you respawn. Other than that, having a button such as 'r' to instantly respawn would also be nice. Sometimes, when you waste a charge or lose time and you know you're not gonna be able to beat the level, having an instant respawn would be great to have. I had a lot of fun though! Once again, congratulations on making your first game! 