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A little unsure if I'm misunderstanding how EmuList.Deselect works. But isn't it supposed to pass the list index here?


Even so, having changed Deselct to pass list_index to DeselectNoCallback in my own project, GetSelection keeps returning the wrong selection since list.selected_entries[?"first"] doesn't get updated in subsequent calls to list.Select.

Again, maybe I'm just not understanding how to use this.

Sorry for the late reply, good catch with Deselect - I’ve fixed in the repository, I’ll do an updated release once I check a few more things: https://github.com/DragoniteSpam/Emu

I’m not sure what the problem with the first list selection is though - that value stores the first index selected from an empty list, and if a list has multi-selection enabled it won’t be updated on subsequent selections.

Nice! Ended up rolling my own UI for the time being. I checked out YUI, but found it was too heavy. And the new Gamemaker UI layers are just too hard to work with.

Gonna give it another shot in the future!

That works!