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I will try to be vague since I think this game improves the more blind you can afford to go in when starting it. I do like a lot the theme implementation aspect, the central point of people trying to be each other's light at the end of a tunnel. Couldn't see how dark said tunnel was until some late reveals and they probably hit me harder since I reconize one of the first flag planted and just assumed  that Zane was implying that one of his coworkes just wasn't pleasant to work with.

While the first reveal gets efficiently flagged and could be identified by a savvier reader, probably the second and major reveal could have used just a tiny bit more hints for. When it was happening my first thought was "dream sequence?" and while I apreciated the direction it took, it could be more of a rug pull for someone's else.

Presentation wise, honestly I really liked TFD's art so it put this immediatly on my radar, but the entire team did a good job. Is not the flashiest or the most technically intricated, but is charming, has good ideas and it simply execute them well. Good job, was a really pleasant experience, favorite jam submission so far.

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Glad you liked it mate!

I know I had fun as I worked through the script and programming all the character interactions. I do see how things can feel like they're moving fast around the second reveal though, and I feel like that's where an extra few thousand words could have helped us.

Working with the team was a joy, and I agree TFD absolutely crushed it with the art.

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Tried to fit in as much set up as I could where I could. I worry I might have made that first "flag," a bit to obvious. But like IYKYK. Second reveal just didn't fit as much as I wanted but by the time I had made sure Zane was taken care of there was not enough space to make it feel earned.

Thanks for the read! Was quite the challenge overall.