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(1 edit)

loving the style and story, but my god do some of the early checks/minigames have some high ass difficulty

specially so for the one where you gotta use your arrow keys in the order given, the time is so short that there's no room for error, which is a thousand times harder than the stopwatch minigame/check

this isnt helped by the fact that you dont get tutorials for these minigames before you actually have to play them, and the fact that you cant save at all mid-story means that you cant save scum which might be intentional but it just makes losing to an unfairly difficult minigame extra frustrating because if you want to actually get that extra piece of dialog/lore/whatever or that good outcome then you have to go through the entirety of the chapter again

(4 edits) (+2)

Thanks for your feedback!

this isnt helped by the fact that you dont get tutorials for these minigames before you actually have to play them, and the fact that you cant save at all mid-story means that you cant save scum […] you have to go through the entirety of the chapter again

There should be a little map icon in the pause menu that lets you go into the intermission, where you can teleport to preset points in the scene. They unlock as you go through the scene, and you can teleport whenever you want from this menu. You can also use the X button at the top right of the screen to go back to where you were before you opened that menu. It’s not exactly “saving at any time” but this is what we have right now. Using this, you do not have to go through the entire chapter.

We’re looking into making minigames easier when you’re starting out, but no real idea yet on how it’s going to work.

(+1)

ye, I used that feature to retry the minigames, but the first checkpoint was pretty far from the first minigames