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(2 edits) (+5)

Hey, might be a dumb question but I'm really curious how you made the 2D sprite character that can freely look around 360 degrees (when walking around and when aiming the gun). Usually characters like this are only 4-directional or 8-directional. I'm assuming there's not a different sprite for all different angles? Is it actually a 3D character rendered in a 2D pixel art style but not actually a sprite? Would appreciate any insight on how you achieved this, really cool game by the way.

(+10)

Easy. I stacked a bunch of sprites on top of each other, with a one-pixel offset. The body, arms, legs, and the weapon are all different objects created this way. That’s why arms don’t move while the character is walking; I couldn’t get them to look natural enough.

What a clever solution. Nice work!