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So I did think about it and the main issue is that if you take psychic you’d be able to take Cant Touch That for free without any side effect. Thats why I would want a restriction on when exactly psychic can help

Also thanks for pointing out the thing about shiny objects–theyre coded differently, but I almost wonder if maybe I should change that. Shiny objects are important for escape though, since thats one of the main ways to get things like knife or keys without buying them or unlocking a chest

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Yeah shiny objects are important, but in-story they are not so different from ordinary drops, so it's confusing that psychic, and other mechanisms about picking up things such as recover objects won't work the same. Same for exit keys.

I think a good way of doing this is with psychic one just cannot pick up items, but with telekinesis she can pick up one at a time:

  1.  A player can't get "can't touch that" for free by also having psychic. Even with psychic "can't touch that" will work the same.
  2. This can be explained in-story: psychic abilities won't work on objects the user does not already possess, but telekinesis can, as recover objects already shows.
  3. For a game with can't touch that but no psychic, getting hands severely bound won't stop a player from progressing: they can unlock telekinesis, while it's much harder to unlock psychic mid-game.

And your "psychic won't pick-up unseen items" idea is nice, too. Either way, I just really want that telekinesis can somehow pick up items with or without psychic, especially the ones that are important for progressing like exit keys.

Another thing: recover objects with severely bound hands and can't touch that won't even open a chest. I think it would be good if in this case the chest gets opened and items just drop near the player character (like how recover objects currently works with normal drops).

By the way, should have said this already, kd's great work and thank you both for replying!

Also wanna ask a question: auto-loot won't pick up a weapon one already has, but having multiple weapons can be useful for players using kinetic lance, or is useful in general since excess ones can just be sold. I guess it's by design? But the auto-loot log makes one think there's a setting for it. So is it by design that we can't have multiple weapons of the same kind or can we toggle it?