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Really like the SFX on this one, and a fun little premise


Have to second the other commenters, due to Gigi's collision shape or something, the bouncing required for some of the stages really just boils down to RNG, which doesn't feel great - if you were willing to come back, I would definitely lean more towards some moving platform gimmicks that require precise timing instead of just full on bouncing and praying


Otherwise solid submission, great work!